$100 in free cloud credits for new signups

The Cloud Platform Built for Multiplayer Games

Ship your game faster with managed matchmaking, autoscaling infrastructure, payments, and moderation — all in one platform. Built on 12+ years of experience hosting 62 million+ players.

Get Started Free

Supports your favorite engines

Unity
Unreal Engine
Minecraft
GTA Online
Custom Containers

Why SixTwenty?

Everything you need to launch and scale multiplayer games, without the infrastructure headaches.

Ship in Days, Not Months

Pre-built matchmaking, payments, social features, and moderation. Focus on gameplay, not infrastructure plumbing.

Save Up to 80%

No data transfer fees. No bandwidth charges. Dynamic scaling means you only pay for what you use — up to 80% cheaper than AWS or PlayFab.

Global Scale, Zero Ops

Auto-scaling infrastructure handles burst traffic worldwide. Zero-downtime deployments keep players in-game during updates.

Everything You Need to Ship & Scale

Eight core services, one platform. No stitching together dozens of third-party tools.

Matchmaking

~10 lines of code to integrate

  • Skill-based matchmaking with priority queuing
  • Instant backfill for open player slots
  • Dynamic & static server allocation
  • Tag-based queueing for arcade-style discovery
  • Queue priority accumulation
  • Premium queue access via managed entitlements

Key Differentiator

Production-ready matchmaking without the complexity.

Supported Engines & Platforms

If it runs in a container, it runs on SixTwenty.

Unity

Plugin-based integration

Unreal Engine

Full SDK support

Minecraft

Native prebuilt containers

GTA Online

Dedicated server support

Custom Containers

Open-source SDKs

How It Works

01

Create

Install the CLI, create a project with one command, and start coding your game.

02

Test

Spin up a development container that mirrors production. Hot-swap code changes in real-time.

03

Ship

Push to GitHub. CI/CD handles the rest. Zero-downtime deployment to global infrastructure.

Simple, Transparent Pricing

A flat $0.01/hr per game server plus $0.04 per vCPU-hour. $0 data egress, $0 orchestration — you pay only for the containers you actually have running.

Estimate your cost

Memory-heavy with high egress from chunk and world streaming.

Game servers
10
Total vCPU
20
Total RAM
40 GB

SixTwenty

Save 98% vs AWS
$657/mo

$0.90/hr · egress $0 · orchestration $0

Dedicated Ryzen 9 cores — the fastest in the comparison

AWS Fargate

$27,001/mo

$721 compute + $26,280 egress

~40–50% slower per core — shared, throttled vCPUs

OVH Managed K8s

$767/mo

1 × C3-32-class node, 24/7 · self-managed

~30–40% slower per core than our Ryzen 9

Estimates, not a quote. Assumes 730 hrs/mo. AWS Fargate at $0.04048/vCPU-hr + $0.004445/GB-hr + $0.09/GB egress; Minecraft egress dominates the AWS bill. OVH bills whole worker nodes (~$1.05/hr per 32 vCPU) around the clock with egress largely included, but you self-manage the cluster and pay for idle capacity. Per-core performance estimates compare our Ryzen 9 (4.2 GHz+, burst 5.5 GHz+) against typical Fargate and OVH C3-32 vCPUs.

Ryzen 9-class compute

Every game server runs on Ryzen 9 (or comparable) CPUs at 4.2 GHz+, bursting to 5.5 GHz+.

DDoS protection included

Basic L3/L4 DDoS mitigation on every server at no extra cost.

Pay only for what runs

$0 data egress, $0 orchestration. You're billed only for containers that are active.

PlanvCPURAM$/hour$/month
gs-112 GB$0.05$36.50
gs-224 GB$0.09$65.70
gs-448 GB$0.17$124
gs-8816 GB$0.33$241
gs-161632 GB$0.65$475
RAM is included — you only pay for vCPU. Scale a single container up to 16 vCPU.

Need a different compute configuration? Contact our team

Pay-as-you-go

$0/seat

No seat fees, ever — pay only for active game-server hours.

  • No seat or platform fees, ever
  • Access to all APIs and SDKs
  • Email and Discord support
  • 99.9% uptime SLA
  • $100 in free cloud credits
Get Started

Enterprise

Custom
  • Dedicated project management
  • Game development consulting
  • Access to game map designers
  • Custom SLAs and premium support
Contact Sales

Trusted by the World's Biggest Creators

We design, build, and operate custom multiplayer experiences for top creators and their communities — from concept to launch day.

xQc

12 million+ followers

Hosted special projects with fully managed infrastructure and operations setup.

SlushyNoobz

1.4 million+ subscribers

Hosted server network including custom game modes like SMP and Hunger Games for their community.

End-to-End Production

From game concept and map design to server deployment. We handle everything so creators can focus on their audience.

Massive Scale, Zero Risk

Auto-scaling infrastructure handles viral moments. Whether it's 1,000 or 100,000 concurrent players, the servers hold.

Dedicated Operations Team

A dedicated project manager and engineering team on standby through your entire event. Real-time monitoring, instant response.

Built by Game Developers, for Game Developers

From the team that built Mineplex — 12+ years hosting 62 million unique players. We've solved these problems before so you don't have to.

Comprehensive SDK with modular architecture
Pre-built mechanics: kits, abilities, teams, loot chests, spectator
Example projects and starter templates
Stats and leaderboard system out of the box
Asset marketplace — add secure purchases to your game effortlessly
Full Spigot API compatibility & Paper plugin ecosystem

Frequently Asked Questions