Ship your game faster with managed matchmaking, autoscaling infrastructure, payments, and moderation — all in one platform. Built on 12+ years of experience hosting 62 million+ players.
Supports your favorite engines
Everything you need to launch and scale multiplayer games, without the infrastructure headaches.
Pre-built matchmaking, payments, social features, and moderation. Focus on gameplay, not infrastructure plumbing.
No data transfer fees. No bandwidth charges. Dynamic scaling means you only pay for what you use — up to 80% cheaper than AWS or PlayFab.
Auto-scaling infrastructure handles burst traffic worldwide. Zero-downtime deployments keep players in-game during updates.
Eight core services, one platform. No stitching together dozens of third-party tools.
~10 lines of code to integrate
Key Differentiator
Production-ready matchmaking without the complexity.
If it runs in a container, it runs on SixTwenty.
Plugin-based integration
Full SDK support
Native prebuilt containers
Dedicated server support
Open-source SDKs
Install the CLI, create a project with one command, and start coding your game.
Spin up a development container that mirrors production. Hot-swap code changes in real-time.
Push to GitHub. CI/CD handles the rest. Zero-downtime deployment to global infrastructure.
A flat $0.01/hr per game server plus $0.04 per vCPU-hour. $0 data egress, $0 orchestration — you pay only for the containers you actually have running.
Estimate your cost
Memory-heavy with high egress from chunk and world streaming.
SixTwenty
Save 98% vs AWS$0.90/hr · egress $0 · orchestration $0
Dedicated Ryzen 9 cores — the fastest in the comparison
AWS Fargate
$721 compute + $26,280 egress
~40–50% slower per core — shared, throttled vCPUs
OVH Managed K8s
1 × C3-32-class node, 24/7 · self-managed
~30–40% slower per core than our Ryzen 9
Estimates, not a quote. Assumes 730 hrs/mo. AWS Fargate at $0.04048/vCPU-hr + $0.004445/GB-hr + $0.09/GB egress; Minecraft egress dominates the AWS bill. OVH bills whole worker nodes (~$1.05/hr per 32 vCPU) around the clock with egress largely included, but you self-manage the cluster and pay for idle capacity. Per-core performance estimates compare our Ryzen 9 (4.2 GHz+, burst 5.5 GHz+) against typical Fargate and OVH C3-32 vCPUs.
Every game server runs on Ryzen 9 (or comparable) CPUs at 4.2 GHz+, bursting to 5.5 GHz+.
Basic L3/L4 DDoS mitigation on every server at no extra cost.
$0 data egress, $0 orchestration. You're billed only for containers that are active.
| Plan | vCPU | RAM | $/hour | $/month |
|---|---|---|---|---|
| gs-1 | 1 | 2 GB | $0.05 | $36.50 |
| gs-2 | 2 | 4 GB | $0.09 | $65.70 |
| gs-4 | 4 | 8 GB | $0.17 | $124 |
| gs-8 | 8 | 16 GB | $0.33 | $241 |
| gs-16 | 16 | 32 GB | $0.65 | $475 |
Need a different compute configuration? Contact our team
Pay-as-you-go
No seat fees, ever — pay only for active game-server hours.
Enterprise
We design, build, and operate custom multiplayer experiences for top creators and their communities — from concept to launch day.
Hosted special projects with fully managed infrastructure and operations setup.
Hosted server network including custom game modes like SMP and Hunger Games for their community.
From game concept and map design to server deployment. We handle everything so creators can focus on their audience.
Auto-scaling infrastructure handles viral moments. Whether it's 1,000 or 100,000 concurrent players, the servers hold.
A dedicated project manager and engineering team on standby through your entire event. Real-time monitoring, instant response.
From the team that built Mineplex — 12+ years hosting 62 million unique players. We've solved these problems before so you don't have to.